1.5 is finally here!
So I know this is almost a week late, but I had a ridiculously busy weekend and things are just now settling back down.
Anyways, the patch is finally here: Notes
When the beta ended, I was dreading this patch a bit, simply because Tac spam was still the dominant strategy everyone was using, and it could be countered, but it just was not fun to fight against. However, Relic truly surprised me when I read the 1.5 notes, and after playing some 2v2 this patch, I can definitely say the game is very balanced right now. There are no glaring unbalances that I can think of, and each race has their own place in 2v2 now.
Space Marine in 1.5: I am still currently playing SM, but starting to play around as Ork somewhat. After reading the forums, you will think SM are the weakest race right now. And while they very well may be in 1v1, they are definitely still extremely potent in 2v2 games. However, SM playstyle has changed a lot in 1.5. Before, you basically built Tacs in Tier1, then upgraded them in Tier2. Some games maybe get a Plasma, or a Dreadnought, but generally Tacs weren’t just the core of an SM army, they were the army. It just was not fun to play as, and definitely not fun to play against. Now, things have changed. In most 2v2 games I only find myself making one Tac squad, and sometimes I don’t even upgrade them in Tier2(unless the enemy is getting lots of vehicles). To put it in more simple terms, SM play a lot more like Eldar did last patch. You really cannot go head-to-head against an enemy in Tier1, you just have to play defensively and try to hold them off. The problem most players have, is that they still just build Tacs, and expect to win every battle no matter what. Here is my current Build Order for team games as Apothecary(playing with an Eldar, by the way).
Tac>Scout>Power Axe or Purification Vial(depending on what you are up against)>Shotgun
From here it all depends on what you are up against, and how your enemy is playing. If it is an Ork or Tyranid massing Tier1, I usually get the Purification Vials first, then get Shotguns for both of my Scouts. I usually try to have Purification Vials, Power Axe, Double Shotguns, and sometimes even Sergeant upgrade for my Scouts, before going to Tier2. This build requires the ability to throw grenades perfectly in order to deal with triple melee builds, and if you miss all of your grenades, you may as well instantly retreat and try again. The general idea is to engage with your Apothecary, then bring in your scouts time your Shotgun Knockdown with a grenade, so there is no chance of the enemy moving away from it. If executed correctly, the enemy will either have to retreat and regroup, or if he keeps pushing, just retreat and then go back. Either way, you will inflict much larger casualties on him, if you placed your grenades well.
With this Build Order, I often find myself pooling a lot of extra Req, which is not a bad thing, you can expect to lose several Scouts, but do not ever fight head-to-head with your scouts, especially if you purchased the Sergeant upgrade for the squad. Any time a melee squad gets on your scouts, retreat them, instantly. Once in Tier2, I usually get a Plasma Devestator right away to help deal with melee blobs, and then a Dreadnought is my next purchase. Dreadnoughts are an extremely underused Walker unit, and I will post sometime in the future how to effectively use one.
Underused Bosses: The only complaints I have about this patch so far, is that Relic did basically nothing to help the underused Bosses in the game.
Ravener Alpha: I realize he was overpowered for so long, but the Ravener Alpha is basically useless in his current state. His damage is fine, but his upgrades are just horrible. Tunnels die way too easily now, and just serve as a way to feed your enemy experience. He needs a slight buff to the effects of his Weapon Wargear. The slow needs to be buffed a bit, and his Acid Splatter barely does any damage.
Farseer: I was honestly expecting some kind of buff to this Boss with the 1.5 patch. Her main abilities were nerfed to hell with this patch, and now she can no longer fulfill her role as a support Boss. I realize Doom was probably too good, but it did not need to be nerfed nearly as bad as it was. Her other weapon upgrades are absolutely useless as well. She either needs to have her survivability buffed in some way, or she needs to be given a decent ranged weapon upgrade.
Anyways, hope you enjoyed. I apologize once again for the lack of content here recently, and I will try my best to start publishing more articles each week now.

